namespace Table.DataModel
{
    public class TableSceneBuff
    {
        /// <summary>
        ///场景buff的id
        /// </summary>
        public int sceneBuffId;
        /// <summary>
        ///buff类型
        /// </summary>
        public int buffType;
        /// <summary>
        ///常值效果值
        /// </summary>
        public string valueEffect;
        /// <summary>
        ///基础值百分比效果值
        /// </summary>
        public string basePercentEffect;
        /// <summary>
        ///当前值百分比效果值
        /// </summary>
        public string currentPercentEffect;
        /// <summary>
        ///持续时间
        /// </summary>
        public long duration;
        /// <summary>
        ///间隔时间
        /// </summary>
        public long tickTime;
        /// <summary>
        ///替换类型
        /// </summary>
        public int replaceType;
        /// <summary>
        ///优先级
        /// </summary>
        public int priority;
        /// <summary>
        ///玩家下线是否保存
        /// </summary>
        public int saveType;
        /// <summary>
        ///前端是否显示
        /// </summary>
        public int showOrNot;
    }
}
